Weird Detective Mystery Adventures

Weird Detective Mystery AdventuresWeird Detective Mystery AdventuresWeird Detective Mystery Adventures
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Weird Detective Mystery Adventures

Weird Detective Mystery AdventuresWeird Detective Mystery AdventuresWeird Detective Mystery Adventures
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CONVENTION TOUR DATES!

CONVENTION TOUR DATES!CONVENTION TOUR DATES!CONVENTION TOUR DATES!

Enter the world of modern science fantasy

PULP FICTION SIMULATOR ROLE-PLAYING GAME

WHAT IS THIS?

 Weird Detective Mystery Adventures is a role-playing game: guidelines for a  structured, interactive storytelling social experience. The players assume the role  of imaginary characters and determine their actions at key   points in a fixed scenario or ongoing plotline.   One person assumes the role of judge and   determines how the plot changes in reaction   to various player choices. Actions in the game are  resolved either through the judge’s rulings or by  consulting a probability table. A pair of dice are   used to define the consequences of various character   activities. This is a team game, with the player   characters working together to accomplish some set,  noble objective. The judge determines the   plot and portrays all characters not controlled   by the players. 

WHAT IS THIS ABOUT?

 Weird Detective Mystery Adventures is a pulp fiction  simulation. This is a broad genre, using the modern  world as its primary template. It’s the real world…  except that there are monsters or aliens or the  occasional flying crimefighter. This brand of fantastic  fiction has been promoted in comic books, novels,  movies, newspaper tabloids, and television. Our game is  a compendium of the various supernatural abilities and  plot devices found throughout the spectrum of pulp fiction. 

WHAT DOES A PLAYER NEED TO KNOW?

 The player needs to think up a character who fits in with the  scenario that the judge is running. Players should be able to  describe their characters, verbally or in writing. In some cases,  players may have characters assigned to them. By referencing the  rules, the player should become familiar with the abilities his  character is endowed with and how those abilities are defined in  game terms.  

WHAT DOES THE JUDGE NEED TO KNOW?

 We are not trying to reinvent the role-playing game. Weird  Detective Mystery Adventures plays like most role-playing  games: you roll dice to determine if something has happened. If  something does happen, you roll dice to determine how much of  it occurs. The game is a little heavy on character statistics,  but the mechanics are easily mastered. 

ENTER THE WORLD OF FANTASTIC URBAN ADVENTURE!

 How would you like to serve your country—and make  big tax-free dollars doing it? 

 We’re looking for champions of the people, those  guided by a strict moral code and possessing the  highest caliber character. We want the learned, your  doctors, engineers, philosophers, draftsmen and  poets. We want style: conservative but with panache.  We are looking for eloquence—a common touch with a  certain verve. Your every waking moment should be a  safari for quality, a striving march on the great quest  for excellence. Do you measure up to that?  

 Me neither. Can you throw a car? Dodge bullets?  Read minds? Break things? Good enough.  

 I don’t care who you are and you shouldn’t care who  we are. A little bird tells me we are on the same page.  What we tell you is what you need to know. Don’t kill  people. If you have something to say to us, do it face  to face and in this office. This office will be manned  at all times. If you find that is not the case, get out  of town and keep going. 

 On paper, our objective is to search, serve, indict,  prosecute and convict every miscreant in this town.  Revealed through our process will be the blatant tax  evasion that fuels every wanton moment of their so  conspicuous consumption. Through civil forfeiture, we  will make the nanny’s paycheck bounce, pull the furs  off their backs, tow away the foreign cars and yank  the high-end decks off their foreclosed mansions.  Detailed and publicized will be the reciprocating  poison web of corruption powering the flow of filth,  mayhem, and piracy permeating all compass points of  this city, without an iota abate from fear of the rule  of law. One by one, we will put these slimes in boxes  before a dozen good citizens--with nothing more than  a rented friend to defend them from the truth.  Explained in context and with paint by numbers  intricacy will be the entire canvas of their misdeeds.  The cell doors will slam behind them, and we will  laugh. Justice will no longer be a myth. 

 And I want a pony, too.  

ESSENTIAL RESOURCE FOR ALL MODERN SETTING FANTASY CAMPAIGNS

URBAN PULP FICTION CORNUCOPIA

We’ve diced, sliced, itemized, and priced the paranormal-- so you won’t have to. Pulp fiction is a broad genre, and we cover most of it. Our goal is simulating the characters and events as they appear in fiction. Your characters play like heroes from movies, comic books, pulp magazines, and novels--right from the start. 

 There’s a midpoint between creating a proprietary gaming universe with troves of customized minutia--and declaring a system generic, spending countless pages defining skills, elemental forces, the dynamics of miniatures, and every core verb in game terms. We didn’t invent pulp fiction. We reflect it in all of its gaudy glory. Weird Detective Mystery Adventures is specific to Earth-bound contemporary setting fantastic action fiction. Our rules are based on a census of archetypes common to the detective, horror, urban fantasy, costumed crime fighter and modern adventure spectrum. We are inclusive of the spy genre and its trappings as well as those found in most action movies. To the extent that these branches of fiction are extremely similar in elements and trappings, our game is generic. The game is comprehensive within its areas and is benchmarked to simulating the fiction. It is entirely escapist and not bound to the dynamics of miniature rules nor realistic plausibility. 

 Weird Detective Mystery Adventures cleaves to the idiom of the continuing fantastic adventure fiction hero. The same team of heroes will be pitted against gangsters one day and the next day fend off ghosts, creatures out to eat Tokyo, modern pirates, the agents of dictators, mad scientists, or UFOs. 

superhero paranormal panorama

Tell me something I don’t know. Give me something I can use. Entertain me

Weird Detective Mystery Adventures is concise, comprehensive, and rationally organized. Our aim is to make the judge’s task as enjoyable as it can be.

While no sane person reads game rules for enjoyment, Weird Detective Mystery Adventures is written in an approachable style. Moreover, you can get the game started after reading the game mechanics unit and then looking up how some of the abilities are defined. Our focus is on being of service to the judge. Suddenly need a tank for the scenario? We have a tank, predefined and ready to go. Need a bad guy? We’ve given you a bunch, with scenarios attached. Need a UFO? Got it, ready to plug and play. Need a plotline for a bad guy you already have? We have a whole section on that topic. Once you are fluent with the rules, churning out your own NPCs is no more onerous than any other game. 

The entire buy-in is one book.

fANTASTIC FEATURES

Over 500 pages, fully illustrated

More than 200 abilities defined in game terms

A full, unique system, complete in one volume

Campaign aids, scenario details, and sample NPCs included

 While we would love to sell you more stuff, everything you need is included one manual. Our other materials are additive Game Judge Time Savers—NPCs and scenarios.  

 Get some conventional dice, a few pals, a pocket calculator, snacks, pens, a pad of paper, and you are ready to go. The player character dynamics are scaled to accommodate running up to nine players. (Nine players who are saints. Seven players who are mostly saints. Five players of variable comportment.) It is possible to simulate any fantastic fiction historical character using our system, however the continuing campaign player characters are channeled towards a niche where there is the most opportunity for a variety of challenges. Other than this, the only game-imposed fiction is that all player characters are of equal proficiency. This keeps the players happy.  

HAPPY PLAYERS

MODERN PULP GENRE SUPER ARSENAL. It’s a big candy store. Whether the idiom is comic heroes, action movie characters, psychics, spies, or urban delvers of the arcane, there’s something here for you. Chances are we have an exact fit for whatever your player dreams up. Players can also mix and match aspects from several archetypes as few abilities have bummer prerequisites. The game even has a fast character set up section for players who aren’t particularly into the whole pulp fiction thing. 

Heroes aligned with the fiction, player expectations, and continued game utility. It’s a point buy system, without much in the way of fuzzy accounting. There are no classes, progressive killer builds, oddball disabilities, nor plotline hijacking back-stories involved. No one starts as a hobo with a stick and then winds up as Zeus. The player character development phase has a beginning, a middle, and an end. A starting player character is a good approximation of the average hero from his/her branch of pulp fiction and then develops into a distinct or specialized version. Player characters function the way continuing fiction heroes typically do, without ever outgrowing the scenery. 

Bunny Hill Learning Curve: Anyone who has run a role-playing game before will have little problem mastering Weird Detective Mystery Adventures. Experienced wargamers will feel at home playing. Novices of normal contextual awareness should be able to pick up on the nuances of play within hours. 

 Is this the part where Hype-Man tells us that the 500-page manual, defining over 200 supernatural abilities and whatnot is so simple to use that even a monkey can do it? No, not with a straight face. All role-playing games are insipid exercises in overthinking things. And if they are not, then they dispense with distinctions in characters. Using rock/paper/scissors as a method of resolution works only in a gaming universe where everything is of equal quality. When dealing with characters who have distinctions between them, and forces of differing magnitudes, as Weird Detective Mystery Adventures does, it is necessary to cover the most common contingencies. 

Our game mechanics are distinct, without being mysterious or baffling. We are not a part of the D20 universe nor any open-source system. That said, we stand on Uncle Gary’s shoulders like everyone else in this racket. Our game makes use of common role-playing game terminology for defining the character’s core attributes. These reference points are for ease of understanding (as well as aids in raiding the text for use in other systems.) We are not Chart Master. Most events in our game are resolved using one chart--and the other methods are explained, thoroughly, in the first two pages of the game. The game uses a closed-end rating system. It is a weighted equal chance, turn-based game. The order of actions may fluctuate, but each player gets a chance to do something every turn. There are no exploding dice, no fanciful distinctions made in mayhem inflicted by different frequencies of force, no spinners, no cards, no offset rules for chase scenes, no accounting for the specifics of your aorta contusion… None of that rot. Keeping the mechanics appropriate keeps the focus on the judge’s plotline and presentation, where it belongs. 

ONLINE SALES NOW AVAILABLE

Huge Convention tour

WE ARE ON TOUR AT LAST!

 

Thanks to all of the people who visited the HIL-GLE MondoBooth at Codcon, Windy City Pulp and Paper Convention, DIECON and Planet Funk!


One million thanks to those thirty-plus people who attended our four demo games at this past GENCON.  I had a great time and hope you did, too.  If you enjoyed the game, please tell your friends about it.  If something was not quite to your liking, please drop us a line.  We will be holding other demos in the future. 


We will have a table at PRINTER'S ROW LIT FEST this year! Come and see us September 10 and 11. 


We will be at the Southside Comic Book Show September 17 at the Alan B. Shepard High School Gymnasium 13049 South Ridgeland Ave Palos Heights IL 60463



YOUR RESOURCE FOR NPCS AND STAND-ALONE SCENARIOS

We will be posting short scenarios and NPC work-ups of public domain characters on these pages as time progresses. We will also post errata, answers to frequently asked questions, retractions, clarifications, admissions of moral turpitude, and additive core materials should those dreadful needs arise. Weird Detective Mystery Adventures has been in continual development since 1987. We have beaten the subject to death, nerfed out the rough edges and placed all of the bad mojo on the top shelf where only the judge can get at it. But you just never say never. 

WHOLESALE DIRECT AVAILABLE

RETAIL OUTLETS SEEKING TO CARRY OUR NEW HARDBOUND EDITION PLEASE CONTACT US AT SALES@HIL-GLE.COM.  WHOLESALE OPPORTUNITIES ARE ONLY AVAILABLE TO BRICK AND MORTAR SALES OUTLETS AT THIS TIME. PROSPECTIVE DISTRIBUTORS MAY ALSO CONTACT US AT SALES@HIL-GLE.COM. 


Watch this space for news about…

WARLORDS OF WONDERWORLD

MODERN THRILLS

ALLEY TANX

TREK WARS

BIG THREE

WORLDS OF FEAR

PARANOID REPUBLICAN FANTASY

VORTEX OF CUTE

GRAPHIC NEWSSTAND 


sales portal now open

if you have any problems, questions or concerns regarding our payment portal, please contact us at SALES@HIL-GLE.COM and we will get back to you shortly.  We are shipping via the USPS and UPS.  If these options are not available to you, please contact us at SALE@HIL-GLE.COM and we will attempt to accommodate your requests. Currently our free shipping offer is only open to persons living in the lower 48 of the United States. If you are ordering from Hawaii, Alaska or a foreign country, please contact us at SALES@HIL-GLE.COM and we will determine our options and costs for delivery.  If you are interested in the paperback edition of our game please contact us at SALES@HIL-GLE.com and we will email our current offer.  

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